

Training a runecrafter is a very slow and intensive process, but attracting them as an immigrant requires your settlement to have a lot of prestige, which is a game mechanic to give an actual use for:


It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)Įvery map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance. The local environment and changing seasons have effects on the native flora and fauna. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall.
#CRYTIVO KING UNDER THE MOUNTAIN SERIES#
The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. King Under The Mountain's gameplay is inspired by Dwarf Fortress, The Settlers and Dungeon Keeper, and it has an art style inspired by Prison Architect and Rimworld.
